The XNA ( XNA’s Not Acronymed) framework is Microsoft’s platform for games. In the end, I’ll give a comparison of the three engines.Īfter reading this report, you should have a overview of what the three engines provide, in what way they should be used and whom the preferred user are. I’ll focus on easy-of-use, since I believe this is the most important feature of a indie game engine. For each of the engines, I’ll explain the nature of the engines and list the underlying technologies the engine is build upon. They are all free or low cost engines and are all popular choices among indie game developers, students and hobbyists.Īll three engines have one thing in common They all provide an IDE for creating games, where as many other game engines only consist of runtime libraries, API and some documentation. The engines are XNA, Unit圓D and Blender Game Engine. In this report I’ll compare three different 3D game engines that is targeted indie game developers. I have published the report here, since I feel that the content of the report is highly relevant for people who is considering using one of the these engines. This report is written for the MSc course Engine Programming 2009 on IT University of Denmark.
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